// Wait till the browser is ready to render the game (avoids glitches)
window.requestAnimationFrame(function () {
  new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);

  // TODO: This code is in need of a refactor (along with the rest)
  var storage     = new LocalStorageManager;
  var noticeClose = document.querySelector(".notice-close-button");
  var notice      = document.querySelector(".app-notice");
  if (storage.getNoticeClosed()) {
    notice.parentNode.removeChild(notice);
  } else {
  }
});



